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Haptic Application Videos

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Boeing VPS 1: Collision Detection
"The Voxmap Point-Shell (VPS) system from Boeing is a collision detection library that is optimized for use with haptic interfaces. VPS allows the haptic device to manipulate and move arbitrarily shaped objects through a scene. This is particularly useful assembly path planning and maintenance path planning for manufacturing and design. This is where an assembly must be tested to see if replacement parts can be fit through the assembly. . Courtesy of Bill McNeely, Jim Troy, and Howard Lohr, The Boeing Company http://www.boeing.com/phantom/vps/"
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Boeing VPS 2: Collision Detection
"The Voxmap Point-Shell (VPS) system from Boeing is a collision detection library that is optimized for use with haptic interfaces. VPS allows the haptic device to manipulate and move arbitrarily shaped objects through a scene. This is particularly useful assembly path planning and maintenance path planning for manufacturing and design. This is where an assembly must be tested to see if replacement parts can be fit through the assembly. . Courtesy of Bill McNeely, Jim Troy, and Howard Lohr, The Boeing Company http://www.boeing.com/phantom/vps/"
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Boeing VPS 3: Collision Detection
"The Voxmap Point-Shell (VPS) system from Boeing is a collision detection library that is optimized for use with haptic interfaces. VPS allows the haptic device to manipulate and move arbitrarily shaped objects through a scene. This is particularly useful assembly path planning and maintenance path planning for manufacturing and design. This is where an assembly must be tested to see if replacement parts can be fit through the assembly. . Courtesy of Bill McNeely, Jim Troy, and Howard Lohr, The Boeing Company http://www.boeing.com/phantom/vps/"
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Boeing VPS 4: Collision Detection
"The Voxmap Point-Shell (VPS) system from Boeing is a collision detection library that is optimized for use with haptic interfaces. VPS allows the haptic device to manipulate and move arbitrarily shaped objects through a scene. This is particularly useful assembly path planning and maintenance path planning for manufacturing and design. This is where an assembly must be tested to see if replacement parts can be fit through the assembly. . Courtesy of Bill McNeely, Jim Troy, and Howard Lohr, The Boeing Company http://www.boeing.com/phantom/vps/"
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dAb: Interactive Haptic Painting with Virtual Brushes
dAb is a novel system that utilizes a PHANTOM device to simulate the sensation of painting on a virtual surface using paintbrushes. The dAb system was developed by William Baxter, Vincent Sheib, Ming Lin and Dinesh Manocha at the University of North Carolina at Chapel Hill. For more information, see http://www.cs.unc.edu/Research/geom/dab/
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Deformable Chair
The deformable chair is a research project from Doug James and Jernej Barbiè at Carnegie Mellon University. In this video, the user manipulates a virtual deformable object (in this case, a chair) and the simulation system can calculate the behavior of the deformable object fast enough for haptic frame rates. Courtesy of Jernej Barbiè, Doug James, Carnegie Mellon University.
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Deformable Objects - Long
Simulation and modeling of deformable objects for computer graphics and haptics is a current research topic. In this video, Jernej Barbiè and Doug James from Carnegie Mellon University demonstrate their latest work on modeling deformable objects in real-time.
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Deformable Objects - Short
Simulation and modeling of deformable objects for computer graphics and haptics is a current research topic. In this video, Jernej Barbiè and Doug James from Carnegie Mellon University demonstrate their latest work on modeling deformable objects in real-time.
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Epidural Simulator
EpiSim is a system that utilizes a PHANTOM haptic device to simulate a spinal injection used for epidural anesthesia. Courtesy of Yantric, Inc. http://www.yantric.com
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Handshake: 3D Penny Demo
Handshake VR demonstrates programs written using proSENSE with a SensAble PHANTOM Omni device, integrated into the MATLAB and Simulink environment. Courtesy of Handshake VR, Inc. http://www.handshakevr.com
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Handshake: Identification Friend or Foe
Handshake VR demonstrates programs written using proSENSE with a SensAble PHANTOM Omni device, integrated into the MATLAB and Simulink environment. Courtesy of Handshake VR, Inc. http://www.handshakevr.com
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Handshake: Pulsing Heart
Handshake VR demonstrates programs written using proSENSE with a SensAble PHANTOM Omni device, integrated into the MATLAB and Simulink environment. Courtesy of Handshake VR, Inc. http://www.handshakevr.com
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Handshake: Solar System
Handshake VR demonstrates programs written using proSENSE with a SensAble PHANTOM Omni device, integrated into the MATLAB and Simulink environment. Courtesy of Handshake VR, Inc. http://www.handshakevr.com
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Handshake: Tele-Rehab
Handshake VR demonstrates programs written using proSENSE with a SensAble PHANTOM Omni device, integrated into the MATLAB and Simulink environment. Courtesy of Handshake VR, Inc. http://www.handshakevr.com
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Handshake: TiDec Time Delay
Handshake VR demonstrates programs written using proSENSE with a SensAble PHANTOM Omni device, integrated into the MATLAB and Simulink environment. Courtesy of Handshake VR, Inc. http://www.handshakevr.com
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Haptic Block Tower
Haptic Block Tower is an example of the use of haptics in games. In this video, the Haptic Block Tower game is shown. The user can use a PHANTOM device to pick up blocks and then stack them on top of the tower. Haptic Block Tower incorporates a physics engine, so the haptic device may be used to feel the inertia and placement of blocks.
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Haptic Cell
Honorable Mention Winner in the SensAble Developer Challenge - The Haptic Cell is an application intended for biology instruction. It teaches the student about structures in the cell, and allows the user to use haptics to learn about transport of ions through membranes.
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Haptic Duel
This video shows another use of haptics in games. In Haptic Duel, a player battles a virtual opponent with sword. The user can feel the effects of a parry or the coup de grace.
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Haptic Sound
HapticSound is an application developed collaboratively between the University of Massachusetts at Lowell and SensAble Technologies. HapticSound allows a user to haptically explore a music track. The user may modify the sound by haptically moving a cursor around track. The music from HapticSound also responds to changes in force exerted by the user.
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HORUS - Haptic Operative Realistic Ultrasound Simulator
"HORUS is a real-time ultrasonography simulator employing two PHANTOM Omni devices. HORUS allows simulation of ultrasound and biopsy for planning or training purposes on real patient data.
Courtesy of Clement Forest Institut de Recherche contre le Cancer de l'Appareil Digestif (IRCAD Research Institute against Digestive Cancer)"
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Immersive Drilling Planner
The BP Visualization Center at the University of Colorado at Boulder developed this system that utilizes haptics to plan the path of an oil well. In this video, the user is presented with a virtual view of an oilfield, starting at the well and going down past other wells to a source of oil.
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Industrial Virtual Reality ImmersiveTouch™
ImmersiveTouch is the first system that integrates a haptic device with a head and hand tracking system and a high resolution high pixel-density stereoscopic display. Its ergonomic design provides a comfortable working volume in the space of a standard desktop. The haptic device is collocated with the high resolution 3D graphics, giving the user a more realistic and natural means to manipulate and modify 3D data in real time. Force feedback takes virtual reality beyond the visual to the tactile domain; from a limited interaction to a hands-on workbench for training and simulation. Courtesy of Cristian Luciano, Industrial Virtual Reality, Inc. http://www.ivri.com
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Movement Therapy
Scottish news clip looks at how the PHANTOM Omni device is being used as a robotic arm to treat children with dyspraxia: motor skills and coordination disorder.
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Stanford BoneSim
"BoneSim is a visuo-haptic environment for simulating surgical procedures where bone drilling is a significant component. This can be used for pre-operative planning or for training purposes. This system was developed by the Department of Computer Science and the Department of Surgery at Stanford University.
Courtesy of Dan Morris and Chris Sewell, Department of Computer Science, Stanford University. http://www.techhouse.org/~dmorris/projects/bonesim/. "
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Touching the 4D Torus
The 4D Torus is an example of using haptics to explore and visualize mathematical objects that exist outside of normal 3D space. In this video segment, a 4D dimensional torus (doughnut) is explored with haptics and graphics to allow researchers to feel objects that cannot be easily visualized. Courtesy of Hui Zhang and Andrew Hanson Department of Computer Science, Indiana University
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WorldViz Vizard and Tickle Me Application
This video shows "Tickle Me", a program that was developed using the WorldViz Vizard Development system. The Vizard Virtual Reality toolkit allows for rapid development of simulations and virtual environments. Vizard supports many different user interface devices, including the SensAble PHANTOM haptic device. In this video, the user interacts with the virtual baby using a PHANTOM Omni haptic device. For more information, see http://www.worldviz.com/
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