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The SensAble 3D touch-enabled modeling systems and the PHANTOM® haptic devices and OpenHaptics™ toolkit are used in numerous industries. Please see specific industries for additional examples.
See the available models, videos, case studies, and haptic applications below.
 | | Pachinko Stand by Munenori Fujimoto |
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Deformable Objects - Long Simulation and modeling of deformable objects for computer graphics and haptics is a current research topic. In this video, Jernej Barbiè and Doug James from Carnegie Mellon University demonstrate their latest work on modeling deformable objects in real-time. | |
| Deformable Objects - Short Simulation and modeling of deformable objects for computer graphics and haptics is a current research topic. In this video, Jernej Barbiè and Doug James from Carnegie Mellon University demonstrate their latest work on modeling deformable objects in real-time. | |
| Deformable Chair The deformable chair is a research project from Doug James and Jernej Barbiè at Carnegie Mellon University. In this video, the user manipulates a virtual deformable object (in this case, a chair) and the simulation system can calculate the behavior of the deformable object fast enough for haptic frame rates. Courtesy of Jernej Barbiè, Doug James, Carnegie Mellon University. | |
| Haptic Sound HapticSound is an application developed collaboratively between the University of Massachusetts at Lowell and SensAble Technologies. HapticSound allows a user to haptically explore a music track. The user may modify the sound by haptically moving a cursor around track. The music from HapticSound also responds to changes in force exerted by the user. | |
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