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FreeForm
2D Images/Textures as an Interactive Modeling Guide
New in FreeForm v9.1 -- see how images and textures (.bmp, .jpg, .psd) can be used as an interactive modeling guide, and create 3D color prototypes (.ply, .zcp) for export.
Download VideoPlay VideoRunning Time: 9:26
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2D Images/Textures as an Interactive ModelingGuide - Time Compressed
New in FreeForm v9.1 -- see how images and textures (.bmp, .jpg, .psd) can be used as an interactive modeling guide, and create 3D color prototypes (.ply, .zcp) for export.
Download VideoPlay VideoRunning Time: 00:04:43
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Acetabular Implant
See how the Freeform Modeling Plus system can be used for custom medical implants, including how an acetabular implant can be designed to fit perfectly with a patient's scanned pelvis
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Auto-Surfacing
See how the new Auto Surfacing Module in FreeForm Modeling Plus delivers a fast way to surface models and improved interoperability with downstream CAD packages such as SolidWorks.
Download VideoPlay VideoRunning Time: 00:02:07
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Car Seat 1
See how to FreeForm Modeling Plus to do fast scan clean up of a vintage Porsche car seat.
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Car Seat 2
See how to use FreeForm Modeling Plus to do fast design variation of a vintage Porsche car seat.
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Cranial Implant - Time Compressed
See how the FreeForm Modeling Plus system is the ideal tool for creating custom implants and prosthetics.
Download VideoPlay VideoRunning Time: 00:01:09
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Creating a Motorcycle Gas Tank using the FreeForm Modeling Plus system and SolidWorks
See how quickly and easily you can create and modify complex organic shapes, and how the new Auto Surfacing Module delivers a faster surfacing option and improved interoperability with SolidWorks.
Download VideoPlay VideoRunning Time: 00:21:45
Has Audio: Yes

Facial Reconstruction
See how the FreeForm Modeling Plus system can be used for forensic facial reconstruction, including how the sense of touch enables forensic artists to create facial likenesses using skull data as a reference.
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Figurine Mold Demo - Time Compressed
Take a 3D figurine in FFMP and create a 2-sided clamshell mold for solid part exportable to NURBS.
Download VideoPlay VideoRunning Time: 00:09:51
Has Audio: Yes

Figurine Mold Demo in Conjunction with Rhino
Autosurface a 3D figurine and create a parting surface in FFMP exportable to NURBS. Import to Rhino to create a 2-sided clamshell mold for solid part.
Download VideoPlay VideoRunning Time: 00:09:49
Has Audio: Yes

Flatware
See how the FreeForm® Modeling™ system can be used to design flatware.
Download VideoPlay VideoRunning Time: 00:01:53
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Hair Dryer 1
Intro to the PHANTOM Interface. See how the sense of touch in a true 3D workspace makes designing a hair dryer fast and intuitive.
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Hair Dryer 2
See how to composite clay and solid.
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Hair Dryer 3
See the the Detailed Method for Smoothly Connecting Clay & Solid and What to Avoid
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Hair Dryer 4
See how to create a Curve Framework.
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Hair Dryer 5
See how to create Patch Boundaries.
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Hair Dryer 6
See how to add textures to a model.
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Hair Dryer 7
Learn about the different ways to work with solids in FreeForm.
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Handle Mold Demo
Take a 3D tool handle in FFMP and create part of a 2-sided clamshell mold for a hollow part exportable to NURBS.
Download VideoPlay VideoRunning Time: 00:07:56
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Skull Implant
See how the FreeForm Modeling Plus system is the ideal tool for creating custom implants and prosthetics.
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Sneaker Sole
See how the FreeForm® Modeling Plus™ system speeds the creation of an athletic shoe sole.
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Sneaker Sole - Time Compressed
See how FreeForm® Modeling Plus™ speeds the creation of an athletic shoe sole.
Download VideoPlay VideoRunning Time: 00:07:10
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Webinar - Collectibles & Giftware 1
See how the FreeForm system can be used to design an ornament.
Download VideoPlay VideoRunning Time: 00:28:00
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Webinar - Collectibles & Giftware 2
See how the FreeForm Modeling Plus system was used to design a collectible lizard figurine that was then reused to create a decorative tile.
Download VideoPlay VideoRunning Time: 00:41:20
Has Audio: Yes

Webinar - Engraving with FreeForm
See the FreeForm system in action. Learn how the FreeForm system is ideal for engraving.
Download VideoPlay VideoRunning Time: 00:43:00
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Webinar - Toy Car
See how the FreeForm system is used for toy design
Download VideoPlay VideoRunning Time: 00:27:50
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Webinar - Toy Submarine
See how the FreeForm system is used for toy design.
Download VideoPlay VideoRunning Time: 00:57:08
Has Audio: Yes


ClayTools
Adding Details
See how the ClayTools system was used to Add Details to a character model.
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Cameo Ring 1: Rhino Models, Virtual Clay Modeling and References Pieces
See how to import Rhino Models of the shank of a ring into ClayTools to be used as a reference pieces for creating a cameo face in ClayTools.
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Cameo Ring 2: Sketch Curves and Tugging
See how to use images and sektch curves as guides for sculpting virtual clay with various modeling tools.
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Cameo Ring 3: Introduction to Carving
See how to use ClayTools to the Carve Smudge and Smooth tools to model in the details of the relief.
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Cameo Ring 4: Organic Sculpting
Watch the cameo face take shape as it is sculpted
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Cameo Ring 5: Adding Fine Details
See how to use ClayTools to add fine detail to a ring
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Cameo Ring 6: Embossed Textures
See how to use ClayTools to add textures using the emboss tool.
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Cameo Ring 7: Handcrafted Modifications
See how handcrafted modifcations are made using curves that were created in Rhino in conjunction with ClayTools tools.
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Characters: Complex Character Movement with the Haptic Extender/MY
See how to use haptically enabled tools to explore complex character movement in Maya
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Characters: Position Characters with Touch using Haptic Extender/MY
See how to use the Haptic Externder/MY to used haptically enabled tool within Maya to position characters
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Creating 3D Curves
See howClayTools can be used to create 3D curves by using the sense of touch to trace the edge of a model.
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Fast High Detail Modeling
See how the ClayTools system can be used to quickly add fine details to a characters head.
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Haptic Extender/MX
See how haptically enabled tools within 3ds Max can be used.
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Mask and Detail
See how the ClayTools Mask tool is used to quickly create details on a characters head.
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Modeling with Reference Images
See how an image was used inside of ClayTools to provide a reference for creating the musculature of a character.
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Strip and Box Modeling
See strip and box modeling inside of 3ds Max.
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TextureKiln
See how to use ClayTools TextureKiln with UV maps exported from 3ds Max to create highly detailed normal maps.
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Virtual Clay Modeling
See how ClayTools can be used to model a head in under 29 minutes.
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Haptic Device & SDKs
Boeing VPS 1: Collision Detection
"The Voxmap Point-Shell (VPS) system from Boeing is a collision detection library that is optimized for use with haptic interfaces. VPS allows the haptic device to manipulate and move arbitrarily shaped objects through a scene. This is particularly useful assembly path planning and maintenance path planning for manufacturing and design. This is where an assembly must be tested to see if replacement parts can be fit through the assembly. . Courtesy of Bill McNeely, Jim Troy, and Howard Lohr, The Boeing Company http://www.boeing.com/phantom/vps/"
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Boeing VPS 2: Collision Detection
"The Voxmap Point-Shell (VPS) system from Boeing is a collision detection library that is optimized for use with haptic interfaces. VPS allows the haptic device to manipulate and move arbitrarily shaped objects through a scene. This is particularly useful assembly path planning and maintenance path planning for manufacturing and design. This is where an assembly must be tested to see if replacement parts can be fit through the assembly. . Courtesy of Bill McNeely, Jim Troy, and Howard Lohr, The Boeing Company http://www.boeing.com/phantom/vps/"
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Boeing VPS 3: Collision Detection
"The Voxmap Point-Shell (VPS) system from Boeing is a collision detection library that is optimized for use with haptic interfaces. VPS allows the haptic device to manipulate and move arbitrarily shaped objects through a scene. This is particularly useful assembly path planning and maintenance path planning for manufacturing and design. This is where an assembly must be tested to see if replacement parts can be fit through the assembly. . Courtesy of Bill McNeely, Jim Troy, and Howard Lohr, The Boeing Company http://www.boeing.com/phantom/vps/"
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Boeing VPS 4: Collision Detection
"The Voxmap Point-Shell (VPS) system from Boeing is a collision detection library that is optimized for use with haptic interfaces. VPS allows the haptic device to manipulate and move arbitrarily shaped objects through a scene. This is particularly useful assembly path planning and maintenance path planning for manufacturing and design. This is where an assembly must be tested to see if replacement parts can be fit through the assembly. . Courtesy of Bill McNeely, Jim Troy, and Howard Lohr, The Boeing Company http://www.boeing.com/phantom/vps/"
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dAb: Interactive Haptic Painting with Virtual Brushes
dAb is a novel system that utilizes a PHANTOM device to simulate the sensation of painting on a virtual surface using paintbrushes. The dAb system was developed by William Baxter, Vincent Sheib, Ming Lin and Dinesh Manocha at the University of North Carolina at Chapel Hill. For more information, see http://www.cs.unc.edu/Research/geom/dab/
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Deformable Chair
The deformable chair is a research project from Doug James and Jernej Barbiè at Carnegie Mellon University. In this video, the user manipulates a virtual deformable object (in this case, a chair) and the simulation system can calculate the behavior of the deformable object fast enough for haptic frame rates. Courtesy of Jernej Barbiè, Doug James, Carnegie Mellon University.
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Deformable Objects - Long
Simulation and modeling of deformable objects for computer graphics and haptics is a current research topic. In this video, Jernej Barbiè and Doug James from Carnegie Mellon University demonstrate their latest work on modeling deformable objects in real-time.
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Deformable Objects - Short
Simulation and modeling of deformable objects for computer graphics and haptics is a current research topic. In this video, Jernej Barbiè and Doug James from Carnegie Mellon University demonstrate their latest work on modeling deformable objects in real-time.
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Epidural Simulator
EpiSim is a system that utilizes a PHANTOM haptic device to simulate a spinal injection used for epidural anesthesia. Courtesy of Yantric, Inc. http://www.yantric.com
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Haptic Block Tower
Haptic Block Tower is an example of the use of haptics in games. In this video, the Haptic Block Tower game is shown. The user can use a PHANTOM device to pick up blocks and then stack them on top of the tower. Haptic Block Tower incorporates a physics engine, so the haptic device may be used to feel the inertia and placement of blocks.
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Haptic Cell
Honorable Mention Winner in the SensAble Developer Challenge - The Haptic Cell is an application intended for biology instruction. It teaches the student about structures in the cell, and allows the user to use haptics to learn about transport of ions through membranes.
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Haptic Duel
This video shows another use of haptics in games. In Haptic Duel, a player battles a virtual opponent with sword. The user can feel the effects of a parry or the coup de grace.
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Haptic Sound
HapticSound is an application developed collaboratively between the University of Massachusetts at Lowell and SensAble Technologies. HapticSound allows a user to haptically explore a music track. The user may modify the sound by haptically moving a cursor around track. The music from HapticSound also responds to changes in force exerted by the user.
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HORUS - Haptic Operative Realistic Ultrasound Simulator
"HORUS is a real-time ultrasonography simulator employing two PHANTOM Omni devices. HORUS allows simulation of ultrasound and biopsy for planning or training purposes on real patient data.
Courtesy of Clement Forest Institut de Recherche contre le Cancer de l'Appareil Digestif (IRCAD Research Institute against Digestive Cancer)"
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Immersive Drilling Planner
The BP Visualization Center at the University of Colorado at Boulder developed this system that utilizes haptics to plan the path of an oil well. In this video, the user is presented with a virtual view of an oilfield, starting at the well and going down past other wells to a source of oil.
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Industrial Virtual Reality ImmersiveTouch™
ImmersiveTouch is the first system that integrates a haptic device with a head and hand tracking system and a high resolution high pixel-density stereoscopic display. Its ergonomic design provides a comfortable working volume in the space of a standard desktop. The haptic device is collocated with the high resolution 3D graphics, giving the user a more realistic and natural means to manipulate and modify 3D data in real time. Force feedback takes virtual reality beyond the visual to the tactile domain; from a limited interaction to a hands-on workbench for training and simulation. Courtesy of Cristian Luciano, Industrial Virtual Reality, Inc. http://www.ivri.com
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Movement Therapy
Scottish news clip looks at how the PHANTOM Omni device is being used as a robotic arm to treat children with dyspraxia: motor skills and coordination disorder.
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Stanford BoneSim
"BoneSim is a visuo-haptic environment for simulating surgical procedures where bone drilling is a significant component. This can be used for pre-operative planning or for training purposes. This system was developed by the Department of Computer Science and the Department of Surgery at Stanford University.
Courtesy of Dan Morris and Chris Sewell, Department of Computer Science, Stanford University. http://www.techhouse.org/~dmorris/projects/bonesim/. "
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Touching the 4D Torus
The 4D Torus is an example of using haptics to explore and visualize mathematical objects that exist outside of normal 3D space. In this video segment, a 4D dimensional torus (doughnut) is explored with haptics and graphics to allow researchers to feel objects that cannot be easily visualized. Courtesy of Hui Zhang and Andrew Hanson Department of Computer Science, Indiana University
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WorldViz Vizard and Tickle Me Application
This video shows "Tickle Me", a program that was developed using the WorldViz Vizard Development system. The Vizard Virtual Reality toolkit allows for rapid development of simulations and virtual environments. Vizard supports many different user interface devices, including the SensAble PHANTOM haptic device. In this video, the user interacts with the virtual baby using a PHANTOM Omni haptic device. For more information, see http://www.worldviz.com/
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Dental Lab
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